Positive Status Effect Mage


Level KXP Status Effects
123 456 789 AB
TH
102½- --- --- --+0
22.531½ --- --- --+0
35421 --- --- --+0
410532 ½-- --- --+1
520643 1½- --- --+1
640754 21- --- --+1
760865 32½ --- --+2
890976 43½ --- --+2
9135A87 541 ½-- --+2
10250A98 652 1-- --+3
11375AA9 763 2½- --+3
12750AAA 874 3½- --+3
131125AAA 985 4½- --+4
141500AAA A96 51½ --+4
151875AAA AA7 621 --+4
162250AAA AA8 732 --+5
172625AAA AA9 843 --+5
183000AAA AAA 954 ½-+5
193375AAA AAA A65 ½-+6
203750AAA AAA A76 1-+6
214125AAA AAA A87 1-+6
224500AAA AAA A98 2-+7
234875AAA AAA AA9 2-+7
245250AAA AAA AAA 3-+7
255625BBB BBB BBB 3-+8
266000BBB BBB BBB 4-+8
276375CCC CCC CCC 4½+8
286750CCC CCC CCC 5½+9
297125DDD DDD DDD 5½+9
307500DDD DDD DDD 51+9
317875DDD DDD DDD 61+10
328250EEE EEE EEE 61+10
338625EEE EEE EEE 71+10
349000FFF FFF FFF 71+11
359375FFF FFF FFF 81+11
369750FFF FFF FFF 82+11
Requisites:Int 18, Wis 12, Chr 18
Alignment:any
HD/level:1d5
Weapon Prof.:7+level/7
To Hit Table:Wiz
Save Table:Wiz
Reference:RDM {Alternate Status Effect Mage}
Groups:Wizard, Alternate
Complexity:CF=4
Specialized in Positive Status Effects school. Opposite to everything else except Abjuration and Invocation (which it's Normal to). The term Blah in the status effects is a catch all that refers to an effect or quality. For example Protection from Blah could be Protection from fire or Protection from goblins. Exceptional Stat status effects can be run in multiple instances if they are each of different stats. For example, you could have Barbarian Strength with Exceptional Constitution running at the same time.
Currently there are 92 Positive Status Effects. The Status Effects of SEL=N are variable depending on the specific ability they are referring. Check with your DM for the appropriate value of N.
On the following page is the Status Effects sorted by SL.
Status Effects + Invocation spells:
[Status Name] Bolt (SL=SEL): Do this Status Effect to one target (Spell save: 0)
[Status Name] Ball (SL=SEL+1): Do this Status Effect to one group (Spell save: 0)
[Status Name] Beam (SL=SEL+2): Do this Status Effect to one target (no save)
[Status Name] Blast (SL=SEL+3): Do this Status Effect to one group (no save)
[Status Name] Brand (SL=SEL+4): Brand this Status Effect to one weapon (no save)
Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam).
Material Componenting a Bolt or Beam gives 2 targets, not a group.
Status Effects + Abjuration spells:
Immune [Status Name] (SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
Remove [Status Name] (SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
[Status Name] Shield (SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.
Ignore [Status Name] (SL=SEL): You can ignore this status while you are affected by it.
SEL = 1
#Status
1Hold Blah
1Armored
1Barbarian Stat
2Sustain Blah
2Blessed
2Blurred
3Treat Blah
3Bound Wounds
3Class VI
4Cure Blah
4Exceptional Stat
4Damped Restraint
5Protection from Blah
5Partial Cover
5Displaced
6Immune Blah
6Sanctuary
6Esper-Blind
7Resist Blah
7Satiated
7Full Cover
8Rotating Blah
8Inertial Barriered
9Invisible
10Levitated
11Mirror-Imaged
12No Scent
SEL = 2
#Status
1Hold Blah
2Sustain Blah
3Treat Blah
4Cure Blah
5Protection from Blah
6Immune Blah
7Resist Blah
8Rotating Blah
SEL = 3
#Status
1Euphoria
2Extra Barbarian Stat
3Flying
4Hasted
5No Target
6Non-Detection
7Motivated
8Physical Fury
9Raised
10Mega Barbarian Stat
11Tenser’s Transformation
12True Seeing
SEL = 4
#Status
1Improved Invisibility
2Floor No Target
3Free Action
4Lucky
5Polymorphed
6Super Barbarian Stat
SEL = 5
#Status
1Capital-E Euphoria
2Improved Free Action
3Class VI / Esper-Blind / Damped Restraint
4Dusted
5Hold Life
6Mind Bar
SEL = 6
#Status
1Charged
2Contingency
3Dense
4Group No Target
5Healed
6Planar Displaced
SEL = 7
#Status
1Ancillary Barbarian Stat
2Avoid Fate
3Cureall
4Invigorated
5On the Mound
6Phoenix Sanctuary
7Protection from Death
SEL = 8
#Status
1Massive Barbarian Stat
2Mind Blank
3Permanency Blah
4Invigorated
5On the Mound
6Phoenix Sanctuary
7Protection from Death
8Raised Fully
9Time Reality Stable
SEL = 9
#Status
1Fall Short
2Freedom
3Giga Barbarian Stat
4Immune Energy
5Immune Matter
6Indestructible
7Insist
8Lady’s Smile
9Mental Fury
10Object
11Raptured
12Shapechanged
13Unaging
SEL = 10
#Status
1Extreme Barbarian Stat
2Fixed
SEL = 11
#Status
1Continuous Blah
2Tera Barbarian Stat
SEL = 12
#Status
1Really Object
2Multiverse Displaced
3Really Insist
4Step Out of It
5Utmost Barbarian Stat